Excellent. I would like to ask a question. It is the model of the production process. Because I found the game and did not use the normal map. I'm curious about your last hand drawn map effect of how the ZBrush model produced by. Can you teach me a general process. Thank you very much.
very lovely sculpt, hate to fight her in league but such is life I suppose. I like all the little nicks that make the armor/exoskeleton look used. Nothing quite like working with 9 million polys, can make all the wrinkles or even chainsaw bear fur.
Plenty of time then to perfect and get a nice decent model/sculpt done . Thank you for your reply's has been a big help, good luck with future stuff i and look forward to seeing what you do next, take care .
Sooo question from one aspiring 3D modeler to a professional: Obviously the game can't support this kind of poly count, so does the detail from this get transferred to the game via a normal map or something? Does this effect the in-game lighting or only the base texture?
yes the info gets baked down from the high poly. take that info (map) and put it on the low. paint the light etc details. we dont use spec or normal maps so no the in game light doesnt affect the model.